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Neph777

in the grey waiting room
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dream1 by Neph777, literature

jakob 1 - different epiphany angle by Neph777, literature

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dream 1 - enchanted by Neph777, literature

dream1 - sweatshirt by Neph777, literature

dream1 - mend by Neph777, literature

dream1 - empty silos by Neph777, literature

dream1 by Neph777, literature

jakob 1 - different epiphany angle by Neph777, literature

jakob 2 - in the silence of silences i farted by Neph777, literature

jakob 1 - epiphany by Neph777, literature

we 8 - artifact by Neph777, literature

we 7 - ink by Neph777, literature

dream 1 - enchanted by Neph777, literature

dream1 - sweatshirt by Neph777, literature

dream1 - mend by Neph777, literature

dream1 - empty silos by Neph777, literature

dream1 by Neph777, literature

jakob 1 - different epiphany angle by Neph777, literature

jakob 2 - in the silence of silences i farted by Neph777, literature

jakob 1 - epiphany by Neph777, literature

we 8 - artifact by Neph777, literature

we 7 - ink by Neph777, literature

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  • July 7, 1990
  • France
  • Deviant for 15 years
  • He / Him
Badges
Albino Llama: Llamas are awesome! (74)
My Bio
pneuma-somaticon

______________________________________________

I Am A: Neutral Evil Human Cleric/Sorcerer (2nd/1st Level)


Ability Scores:

Strength-11

Dexterity-12

Constitution-15

Intelligence-15

Wisdom-14

Charisma-13


Alignment:
Neutral Evil A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Profile Comments 129

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Happy Birthday! :cake:
Oh. Thanks a bunch mate, i appreciate it ^^
Thanks, in return! I'm really glad you find something in my writing worth watching. :heart:
I appreciate the :+devwatch:
Yeah cheers mate. I do, really and honestly, appreciate the attention and time you spend on reading my stuff.
Actually i m sorry i didn t notice i wasn t following you before. Imma lazy bum.
Again. Cheers. Have a good day
Thanks for the fave! I appreciate it!
Thanks a lot for the comment and the favorite!